計算機圖學

計算機圖學

使學生熟悉計算機圖學的基本原理、方法、及工具,內容包括: (1)二維及三維幾何圖形之產生 (2)二維及三維何圖形之轉換 (3)隱藏面及隱藏線之處理(4)色彩原理 (5)光影及暗影技術 學生將需撰寫電腦程式或使用幾何算圖程式

課程簡介

  • Week01. Course Introduction , OpenGL setup
  • Week02. What is Computer Graphics, Unity-(1)
  • Week03. Basic OpenGL / Input and Interaction, Unity-(2)
  • Week04. Polygonal Meshes , Transformation, Hierarchical Modeling
  • Week05.Viewing & Projection
  • Week06~08. Rasterization Unity (3)(4)(5)
  • Week09. - no class
  • Week10. Lighting & Shading
  • Week11. Texture mapping
  • Week12. Curve & Stroke
  • Week13. Game Project Review
  • Week14. Shader, modern OpenGL
  • Week15. Exam
  • Week16. Special Topic
  • Week17. Special Topic
  • Week18. Final Game Demo