計算機圖學
使學生熟悉計算機圖學的基本原理、方法、及工具,內容包括: (1)二維及三維幾何圖形之產生 (2)二維及三維何圖形之轉換 (3)隱藏面及隱藏線之處理(4)色彩原理 (5)光影及暗影技術 學生將需撰寫電腦程式或使用幾何算圖程式
課程簡介
- Week01. Course Introduction , OpenGL setup
- Week02. What is Computer Graphics, Unity-(1)
- Week03. Basic OpenGL / Input and Interaction, Unity-(2)
- Week04. Polygonal Meshes , Transformation, Hierarchical Modeling
- Week05.Viewing & Projection
- Week06~08. Rasterization Unity (3)(4)(5)
- Week09. - no class
- Week10. Lighting & Shading
- Week11. Texture mapping
- Week12. Curve & Stroke
- Week13. Game Project Review
- Week14. Shader, modern OpenGL
- Week15. Exam
- Week16. Special Topic
- Week17. Special Topic
- Week18. Final Game Demo